Monthly Archives: February 2008

Day Seven: Bridging the Past and Future

Shengri La Spirit in the Evening

Dawn breaks over Shengri La Spirit, and lo, system trees sway in the daybreak, particles drift on the breeze, and life is good.  We’re now up to 11,500 prims on Spirit, which has introduced a whole new level of agita for all concerned (Don’t build anymore till we back it up! I canna help m’self, cap’n, I MUST build!)  I’m going to get an extra special database build behind Spirit which should help with some of the issues I’ve encountered along the way.  I did notice that some of the more irritating quirks have resolved themselves to a degree, but I am still occasionally smacking Spirit’s server to its knees. 

IBM Open Sim Shengri La Spirit in her new greenery!

IBM’s OpenSim Shengri La Spirit by Sunrise

 One of the IBM team, Dale Innis, popped in one fine aftenoon earlier this week, and with a simply stunning display of legerdemain, popped out a functional particle script! yay, Dale! Given the End of Time nature of Spirit, I was pretty impressed, especially since I now have a fine tower of pretty blue particles pulsing in the air.  We uncovered an interesting quirk, too….’take a copy’ seems to be mapped to ‘take’. 

Implied Rez took another pass at the terraforming and brought the mountain up higher, and dug a moat around Castle Queen Pea.  It’s hard to see in the pictures, but right now the terraforming is really rough, pending the addition of a smooth tool to the OpenSim interface. Or, for that matter, getting the flatten tool to be a bit more functional.  I’m looking forward to that day, along with the system ferns.  My planters await system ferns. And fire. 

More of Shengri La Spirit, with trees! and Bridges!
And yet more trees, and bridges, and primwork, on Shengri La Spirit!

Entrance to the Harbor, showing the lotus lights

The bridges I added to Spirit are particularly lovely.  I did some fancy prim twiddly work which glistens in the sunlight, and the bridges themselves have a sort of otherworldly elegance.  Completely unworkable IRL of course (my Dad, who built bridges for a living, would have a conniption with canaries over said bridges).  But they are gorgeous, and once the terraforming is tweaked around them, they’ll be sort of functional, in a gravityless otherworldly sort of way.  Here’s an interesting feature: I have to make the two ends of the bridge phantom and then put a transparent nonphantom tilted prim over what would normally be the walkway.  OpenSim still doesn’t handle cut and/or hollowed prims with any degree of understanding that when you take stuff OUT or AWAY from the prim, that means there shouldn’t be anything there.  Technically, that is.  Instead, OS still treats the prim as though it were all there.  So the bridge ends, if left physical, are big blocks to Spirit’s server, making it just a touch difficult to walk up them.

Day’s End Lighthouse on Spirit
End of Day, Shengri La Spirit

End of Day Seven, Shengri La Spirit.  Building is slowing down a bit as we approach higher prim levels.  We really want to get a good snap shot of what the servers can do, and the best way to build the asset server.  As soon as Team Leader Zha Ewry gives me the go-ahead, the bulldozers start in again.  For now, moderate tweaking.  I’d like to add another course to the castle walls, and I am working on vines dripping with greenery (all primwork, of course). And of course Castle Queen Pea will need a guardpost protecting her eastern shore, and the Queen’s carriage, too.  In time, gentle reader, in time. 

Day Six: Boats, Pillars and Lotus, o my!

Day break on IBM Opensim Shengri La Spirit

We’re now at 10,500 prims, due to a minor OCD moment with the lotuses, chains and such like.  I located an Open Sim tree (see pictures) and shortly the sim will be greened.  I discovered a feature – the ground cover seems to flip back and forth between grass and forbe, depending on several factors.  Well, hopefully, I will get ferns soon. Also particle scripts.  And dare I ask it, a rotation script? Scripting R Not Me, so I am hoping that one of my collaborators who CAN script (not-so-subtle hint here, guys) will magically make a rotation script appear in inventory. (er, one that works, k? thnx.)

The outer harbor of IBM open Sim Shengri La Spirit

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Today I continued building out lotuses in the harbor – now truthfully, odds are that lotuses would not be growing in saline water.  On the other hand, they’re gorgeous.  So I have lotuses in salt water. Or the world’s largest fresh water lake surrounding Shengri La Spirit….

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I also added a few boats.  They even have flexi banners on top!

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And the colonnade around the harbor – not done yet, of course, yet, but we get closer.  I need fire. And particles.  And fish.  And kelp…maybe a wreck in the bottom of the harbor?  with sharks….definitely sharks….

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 End of the day on IBM OpenSim Shengri La Spirit.  Please note that this build is not being created in Second Life.  The Fashion Research Institute does maintain five Second Life islands, Shengri La,  Shengri La Joy, Shengri La Peace, Shengri La Hope, and Shengri La Love. Our sims in Second Life have just been completely renovated to prepare them to act as a community gateway for apparel industry personnel, fashion design educators, and fashion design students.  I’ll blog about this development project as we get closer to launch.

Although our Second Life sims have a similar look and feel to Spirit, Spirit remains at this time a testing ground while we push the limits of what an ideal OpenSim configuration will be.  Right now, we’re load testing the prim limits of the sim.  Hence, the focus on the number of prims it is carrying.  Going “first” can be a little lonely sometimes.  But well worth the beauty…

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Day Five: In which I redecorate

and a closeup of the primwork keyholes

 So when I logged in again, I wasn’t….enamored….with the textured keyholes.  Plus, of course, the mandate is to push Spirit to its illogical capabilities.  so I swept off the old walls and replaced them with these new, improved primwork keyholes.  I’ll likely go back and rework them yet again because after all it is a woman’s perogative to change her mind.  At least, it’s mine.  

Primwork Chains! 52 prims each!

In addition to primwork gates, Queen Pea also had her central pool renovated, and replaced with a much more interesting pool that is symmetrical and pretty. 

Primwork Lotus flowers in IBM OpenSim Spirit

 Then, I went through and added a range…nay….a veritable  plethora! of prim work lotuses.  It’s hard to see them here, but each of these little darlings has three shades of pink plus curly golden stamens.  I have requested one teeny, itty bitty rotation script so I can link and rotate groups of them. 

And More Lotuses!

 

And yet more lotuses…..tons of prims!

So, after this day’s work, we now have 6,700 prims on the sim.  And, we have 43 Gb of work logged, which caused Spirit’s server to start gasping by the end of the day.  I’d learned to work around the limitations of Open Sim to some extent – I can’t push it as hard as I would push in my Second Life builds, altho I’ve brought my own sims to their knees quite often when I’m on deadline and need to get something built out. 

Castle Queen Pea and Prim Work

 So next, I am going to work on some vines and things.  I’ve been in a total vine mood lately, I put tons of them all over Shengri La.  So Spirit needs a few, with perhaps some roses added to the mix. I also put in a request for some particle scripts and the OpenSim library of landscaping objects.  I love those ferns!

 It’s interesting ‘going first’ as my IBM Team Leader, Zha, reminded me last night when I was checking in.  Spirit is an interesting experiment for all concerned.  Eventually, we’ll get all the wiggles worked out, but in the meantime it is actually pretty fun to be the pioneer out here driving stakes in the ground.  Personally, I live for the day when we can have our first party on Shengri La Spirit.  Our next one, though, will be held in Second Life on IBM’s ThorneBridgeTown sim (the research sim with the ‘really big molecule’ on it).  It’s a rave, and we’ll be having a mer party in a giant aquarium.

See you there!