Daily Archives: May 14, 2008

The Prims Abuser – Gore Suntzu’s Swirly Thingies Exibition

The Fashion Research Institute is pleased to host Gore SunTzu’s sculpture exhibit in our corporate office at Castle Queen Pea in Shengri La Peace.  Please visit his opening, Thursday May 15, from 4-6 PM SLT.  If you can’t make it then, his show will be up through June 15th.  I do hope you’ll visit his show in Shengri La Peace.

The Prims Abuser – Gore Suntzu’s  Swirly Thingies Exibition, in his words:

From 15 of May to The 15 of June

Reception (mean i will be there if u wanna come and say Heyya!) : Thursday 15 4-6 PM SLT

And now for (..bore you some more) your joy… some lines about my abuses and me:

My  abuses are unreal prims sculpture made with sculpties , and with some lil scripting to make them alive, the best word i can use for describe them is “pulsating”, they have a meaning? boh i dont know, but if the music is nice, the moon is full sometime can happen that they catch the mood of the ppl that are looking at them.

Artist Statement (iz serious stuff really..)

I never considered myself the artistic kind of man, Secondlife helped me discover this side of myself.

I don’t know if what i do can be considered art , for me is more an act of exploration looking for a a symmetrical dynamic movement, a metaverse heartbeat.
It  all start with a prim  abused , that’s why i call them prims abuses (but don’t worry  most of the times they don’t complain, to tell you the truth i believe they like it), than i look what happen.
I never start with a plan in mind, i believe that the prim know by itself where to go. (kai this line is sily lol)

I believe this is a good example how powerful Second Life can be ( and i hope this will not change in the future).
Without this place well i hardly imagine myself, in the quest of tryn to explain the meaning of my “art”.

and for finshing a quote that make all the note more intellectually appropriate

The object of art is to give (Second) life a shape.
William Shakespeare

MOAR Prims! 41,802 prims in IBM OpenSim Shengri La Spirit

Sunset over IBM OpenSim Shengri La Spirit

I got a little excited about planting the island on the southeast corner of Spirit, and before you know it, I ended up with 41,802 prims.  I honestly meant to have more self control.  But, it didn’t work out that way.

Ooo!

Spirit was a trooper and performed valiently, although I did notice that she was a little laggy towards the end, and didn’t really want to have anything to do with terraforming, especially not the smooth tool.

41,802…nice number.

Dumping stuff out of inventory wasn’t a problem, other than the one about how a prim or an object gets buried up to its center point in the ground.  It’s not as bad as when your legs are suddenly bent at odd angles because of the terrain physics. 

I would love to see a better basic set of animations for the basic avatar. I really do miss my AO, but at least if the basic walk animation didn’t so closely resemble the stride of a chicken, it mightn’t be so bad. 

Showing the small island

I was told that attachment points are now persistent.  I guess we’ll see.  If they truly are, then I’ll likely slack on dumping in content to Spirit and start focusing on, well, hair.  And shoes.  Shoes and hair.  And jewelry.  And maybe a nice matching handbag.  It would be nice if the attachments themselves were persistent but I guess little steps for tiny feet.

Meditation spot on IBM OpenSim Shengri La Spirit

Teravus, I totally forgot to get the sim stats until long after I had logged for the day. Sorry about that,  I’ll try to remember tomorrow when I go in to build.

Mushrooms and grass

Today was a pretty good build though, overall. I finished off the corner of the sim, and started looking at the northeast corner. I have a plan in mind for a relatively complicated gazebo and some plantings.  We’ll see how it goes.

Final count for today’s efforts: 41,802 prims.