Category Archives: Black Dress Technology

Something Completely Visionary: Fashion, Tech, Innovation, Part 6

Armed with our initial vision of a base garment that could essentially play videos or images on its surface, let’s explore some of the challenges that need to be addressed before this could become reality.

Last time we talked some of the safety considerations of such a garment.  This time, let’s discuss some additional safety considerations, namely the circuitry for such a garment.

A ‘video garment’ such as we’re discussing is nothing more than a large play-back device.  But in order for it to actually work, it needs to both receive data to actually play back on its surface, and it needs power to perform the playback.  So the garment needs to be able to conduct two things in its circuitry: data, which must be uninterrupted, and power, which must be controllable for both on and off states, as well as possible rates of change.

Any circuitry which is used for playback must be uninterrupted, and must not lose connection when the body moves and changes under it.  As the garment follows the body contour and movements, the circuitry cannot be disrupted or the entire image will be disrupted, often in strange ways.

What sort of materials might be used to ensure that dataflow remains persistent? There are currently a range of materials which are used to conduct power/data, including fiber optics, thin metal threads (usually copper), and of course, metallic, printable inks.

Each of these materials has advantages and drawbacks: fiber optics are relatively inexpensive, being an ‘older technology’, and can be easily handled just like any other thread and woven into a garment.  It is already used to carry optical data and lighting, and lovely textiles have been created using fiber optics.  Some drawbacks to fiber optic textiles are that they are itchy for a wearer; if an optical thread is bent, it loses signal; and there is now easy way to connect up optical threads from different pieces of the garment (such a thread would need to be knitted into a one-piece tubular garment, which would change the addressing properties of the garment to playback imagery or video).  Fiber optics are largely inert, so a wearer wouldn’t need to be concerned about the material having any dangerous chemicals being off gassed onto their skin. Safety considerations would be relatively minor other than the possibility of the fiber optics bending and breaking and perhaps scratching the wearer.  Seams would need to be sealed carefully to prevent wearers from being hurt by the sharp cut ends of the optics.

Thin metal threads have also been used to carry data and power.  Very fine threads of copper metal are created, and simply woven into the textile just like any thread.  Like the fiber optic thread, it too shares some of the same issues of not being able to readily connect the threads between two pieces of the garment, and while the copper thread would be softer and not prone to shattering, it might still be a scratchy experience for the wearer.  Moreover, such a garment would need to be cleaned very carefully, as copper is reactive to many substances, and over time, it can oxidize, which reduces its effectiveness as a conductor.  Lastly, it would need to be sealed in some way to prevent any voltage leaks or verdigris stains from the copper oxidizing.

The third sort of circuitry would be the use of metallic inks.  This is currently being used effectively in the toy and home furnishings industries, and can be easily printed onto a textile base.  Unlike the woven in fiber optics or metallic threads, metallic inks can be printed on a garment after it has been largely constructed. This means that there is a complete circuit, without gaps at the seams which need to be connected.  Moreover, the metallic inks can be overprinted by an impermeable, protective layer of polyvinyl chloride or polyurethane, which prevents seals the printed circuitry behind a protective layer that prevents leakage of voltage, data, or harmful chemicals from the ink itself.  While this may sound great, there are still safety considerations, as printing metal-based ink often produces toxic fumes which need to be handled carefully.  Metallic inks haven’t been in use long enough to know how they respond to laundering, and they have not been extensively used on a range of product classes, so it is unclear how they will wear or respond to cleaning considerations.

It is possible, that with something like a flexible OLED for the base material, that the circuits could be designed to be embedded into the base material, which would remove many of the safety considerations and health hazards that a woven or printed circuit would have.

Next time: powering up the garment.

Something Completely Visionary: Fashion, Tech, Innovation, Part 5

Armed with our initial vision of a base garment that could essentially play videos or images on its surface, let’s explore some of the challenges that need to be addressed before this could become reality.

Last time we talked about comfort as it pertains to the make and manufacture of the actual garment.  This time, let’s discuss safety considerations of such a garment.

There are several areas of importance to consider with such a garment: first, of course, is the safety of the actual material used for the base garment; secondly is the safety of the circuitry; third is the safety of the power supply; and fourth is something which is often ignored by both apparel and accessories designers, the ergonomics of such a garment.

Let’s take these one at a time.

The actual material used, by its nature, will be very new to the industry.  Since it is unclear if it will something like a flexible glass, or something like a giant OLED, it’s difficult to assess the precise nature of safety concerns, but some things will always remain a concern: does the material off-gas at any point in its development or wear cycle? By this we mean are any sort of noxious fumes released by the material?

We all know about the toxic side-effects of formaldehyde and other chemicals used in various ways in the apparel industry.  We all also know how horrific a textile warehouse can smell from all of the other chemicals used in developing just the textiles alone (bleaches, aldehydes, and so on) most of which will give the user anything from a mild headache to an allergic response to, with enough exposure, various long-term health issues.

Any new material used in this way should definitely address some of these considerations, and be as inert as possible. Materials in the ware house are bad enough, with the build-up of fumes and other gaseous effluent, but covering a wearer’s body, and being exposed to the wearer’s skin presents even larger challenges to keep the wearer safe.

Beyond simple storage considerations, how would such a new material be handled, cut, constructed, packaged, and eventually, shown? What sort of health concerns might we need to have beyond the obvious ones of the material shattering easily: would this create splintering or particles which a worker would need special protective tools and garments to avoid being cut or injured?

And what about the wearer?  Would a garment made from a ew base material capable of playing back images or videos be shatter-resistant? How would the wearer be protected from possible health considerations, and how would such a material be developed to ensure the wearer’s safety?

If it possible, even, to build safety features into the material, e.g., to provide it with micropore filtration devices, to filter out pollutants and harmful radiation like ultraviolet and other wavelengths?

A garment that would enable an increased level of health and safety for the wearer would provide an exceptional boon to the wearer, who could be both stylish and safe at the same time.

Next time, we’ll look at other safety considerations.

 

Something Completely Visionary: Fashion, Tech, Innovation, Part 4

Armed with our initial vision of a base garment that could essentially play videos or images on its surface, let’s explore some of the challenges that need to be addressed before this could become reality.

Last time we talked about some of the properties needed by a material used for comfort.  This time, let’s discuss comfort as it pertains to the make and manufacture of the actual garment.

There are certain stress points in every garment that can cause discomfort to the wearer if the construction techniques used aren’t properly executed.  For example, all internal seams should be properly finished with an appropriate thread in order to reduce chafing and itchiness in the wearer.  Places where multiple seams meet need to be ‘graded’, or have the bulk reduced, so that they do not create a possible source of chafing.  Seam placement should avoid being placed across areas of the body where they may rub or chafe.

In the case of a base ‘video’ garment, seams should not only be placed carefully and finished to avoid chafing and discomfort, but they should also be sealed so that all circuitry is contained and not exposed to the wearer’s body.  This will prevent minute electrical discharges along the seam edges ‘shocking’ the wearer.

That of course, brings us to the question of the safety considerations of such a garment, next time.