Category Archives: ScienceSim

Thinking about Community, Standards, and Policy

Last week, John Galliano was dismissed from Christian Dior as their creative director.  Galliano had held this position for 15 years and there was no reason to expect he wouldn’t hold it for years to come.  His presence in the fashion community has been strong and decisive and his money-making collections loved by many.

So what changed that in a space of a week he went from respected designer to unemployed scoff-law?

Certainly not his talent – he’s still a talented, creative designer.  But somehow along the way he started believing his own press and in a startling display of drunken hubris he verbally abused and maligned people near him in a Paris bar, expressing bigoted sentiments and other hate speech.

Not surprisingly, in our increasingly interconnected world, some bright young thing was there, captured his moment on her cell phone, and uploaded it to YouTube, ensuring that Galliano’s fifteen minutes of shame would be widely shared with a global audience.  Galliano’s actions netted him a pink slip from Dior and civil litigation in the French courts.  Backlash from within his community was swift and uneasy, as people figuratively drew their skirts away from a man who, as a result of his personal expression of incredible bigotry, is at least momentarily a pariah of sorts in the global community.

Galliano’s outburst follows hard on the heels of another famous actor, Charlie Sheen, who also apparently believed his own press and vilified his employers in a public forum.  Not surprisingly, he too was severed from his employers, although how his community will react to this is less clear than Galliano’s ritual sacrifice.

We’re interested in these stories because both instances are applicable to a current area of exploration for us in ScienceSim.  We are researching and thinking about this idea of community, community standards, and how the community enforces its standards on its members.  We are working on this very question in the Senate in ScienceSim right now, and it is not an easy question to resolve.

How do you define community; who is a member and who is merely a visitor; how do you define your community decency standards, and how do you express them to a global audience? We had, for example, no idea that verbally vilifying a person in France could result in a civil lawsuit; here in the US that same level of verbal expression might be protected under our First Amendment that guarantees free speech, regardless of how hateful the person it was directed at might find it.  Nor does this French law necessarily prevent a person from being verbally abusive and hateful to another, e.g., Galliano.

We are still working at defining what the ScienceSim community is. There are lessons learned from both Mr. Galliano’s and Mr. Sheen’s misbehavior that will certainly color what we define as expected and appropriate behavior from our community members.

Fashion Research Institute Oversees Another Round of the Science Sim Land Grant Program with Intel Labs

New York, NY February 18, 2011 – Fashion Research Institute Oversees Another Round of the Science Sim Land Grant Program with Intel Labs

Fashion Research Institute has been collaborating with Intel Labs since 2009, helping to push the limits of content development, and overseeing the Science Sim Land Grant Program. The program consists of ‘supersized’ 3D volumes called regions, which can support 100,000 primitive units. These regions are awarded for a six-month period to educators, scientists, and researchers who wish to explore using OpenSim for their work, but who have not yet managed to have a presence in OpenSim.  These regions are provided for six months, with the current program scheduled to end June 30, 2011.

We are pleased to share the 2011 awardees, in alphabetical order.

The Abyss Observatory (http://chikyu-to-umi.com/abyss/) The Abyss Observatory is a museum of earth science, undersea technology and also Sense of Wonder for the mysteries of Earth & Life in 3D virtual world, established mainly by Japan and US volunteers, supported by SciLands, NOAA, JAMSTEC, Open University UK and Science Circle.

“Earth system science research fields are spread world-wide and far from human habitation.  To gain a better understanding of global issues, visualization in immersive virtual world is powerful tool.  Our students can develop observation methods of virtual environment phenomena or law of physics easily, cost-effectively and safely, ”says Hajime Nishimura (RL, JAMSTEC, http://www.jamstec.go.jp/).

IDIA Lab: Institute for Digital Intermedia Arts at Ball State University The Institute For Digital Intermedia Arts is an interdisciplinary design laboratory exploring the intersections between art, science and technology – developing solutions in virtual reality, interactive interface, hybrid worlds, games, simulation and human computer interface. Academic and industry partners engage in intermedial arts projects, collaborating through this project-based learning and research center – investigating the forefront of discourse in emergent media design. http://idialab.org/

John Filwalk of IDIA Lab says, “We are honored to participate in ScienceSim – contributing our design and research approaches to virtual worlds, mash-ups and hybrid reality within the creative and scientific. We will explore broad concerns within human interface with new technology and media. We are developing rich and integrated immersive environments – employing multi-directional interaction with 3D interface to data, information, and media. We are eager to both learn and collaborate with the ScienceSim development community.”

Meta-Institute for Computational Astrophysics (MICA) MICA (http://mica-vw.org/) is the first professional scientific organization based in virtual worlds.  Its goals are to explore how the immersive VR technologies can be best used for science, scholarship, and education, and to promote the development of these technologies and exchange of ideas in the academic community.

“Many of us who took this technology seriously as a potential scientific collaboration and communication platform are convinced that the 3-D interface is the future of the Web – or whatever comes after the Web.  It will change the ways in which we communicate, collaborate, and educate.  We also think that the immersive, collaborative data visualization and exploration will be a powerful new tool for science, and many practical applications beyond the academia,” said George Djogovski, Cal Tech.

Science Circle. The Science Circle is an alliance of Scientists from various disciplines dedicated to connect scientist and students worldwide. We use digital mediums like Second Life® to hold seminars and we are starting in 2011 with various courses for our student group.

“The Science Circle wants to offer our members the possibility to discover OpenSim. Like MICA we are convinced that 3d platforms based on OpenSim are a great tool to offer education. The Science Sim Land GrantPprogram is a great initiative that enables us to do that,” says Agustin Martin on behalf of the Science Circle.

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About Fashion Research Institute, Inc.: FRI is at the forefront of developing innovative design & merchandising solutions for the apparel industry.  They research and develop products and systems for the fashion industry that sweepingly address wasteful business and production practices.

Science Sim is part of an evolution toward online 3D experiences that look, act and feel real. Sometimes dubbed the “3D internet,” Intel Labs refers to this technology trend as immersive connected experiences, or ICE. ScienceSim is differentiated from most virtual world environments by its open source architecture. ScienceSim leverages open source building blocks (installation utilities, management tools, client viewers, etc.) based on OpenSimulator (OpenSim) software.

Vote for Your Favorite Sinewave Dances for 2011 Virtua Designer Conference Kick-Off Party Use #pvds to cast your vote!

We are pleased to announce that legendary animation company Sinewave will be providing dance animations for the 2011 Virtua Designer Conference networking parties, to be held pre- and post- conference sessions January 25-27 in ScienceSim.  Sinewave CEO Rohan Freeman (Easy Babcock) has agreed to provide several of his high-quality dance animations to help make the pre-party on January 25th a success.

As anyone who has shopped at Sinewave in Second Life® knows, Rohan’s team has developed a fairly comprehensive catalog of dances.  There are so many, in fact, that we would like to ask for input in choosing dances you’d like to see at the party.  So please use hash tag #PVDS and twitter which male and which  female Sinewave dances you’d like to see and use at the pre-party on January 25th in ScienceSim.   We’ll tally the results on November 30th and announce the selected dances on December 1, 2010.