Fashion Research Institute's Shengri La

Entries tagged as ‘Fashion Research Institute’

Introducing a New Concept: the ‘3-D Virtual World Website’

October 6, 2009 · 2 Comments

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Fashion Research Institute is pleased to announce its newest concept in the evolution of virtual worlds for business purposes, the ‘3-D Virtual World Website’.  In conjunction with its new website redesign, FRI has also launched its corporate web site in IBM’s v-Business grid.

By placing its corporate information within a virtual world region, interested parties immerse in a visually lush, rich setting where the company information is presented in context.  Topics are easier to locate and to remember their location when they are sited contextually, and when there are easy to understand ‘data pathways’ in the form of sidewalks and staircases.

Visitors to Fashion Research Institute’s Shengri La vBusiness land at the entry point, with a sweeping sunrise view and quick tips on moving, looking, and touching objects in vBusiness.  They then may start their explorations first at the avatar customization salon, where an array of premium design is available to them to customize their avatar.  Customization is provided for both men and women from the skin out, which is a good way for potential customers to sample FRI’s licensable avatar customization content for other grids.

From there, our visitors may explore our work in our various research areas, our innovative fashion design education programs, and our publications.  Finish your visit to our Shengri La vBusiness region by strolling the art walk, surrounded by swans and horse sculptures. And of course, all visitors to our region in IBM’s vBusiness grid may visit our region to obtain clothing and more for their avatars, which may be used anywhere on the IBM vBusiness grid, as our contribution to the other members  of the vBusiness consortium and their guests.

Please join us on Friday, October 9th, from 2-2:30 pm eastern for the official opening of this region.

Shengri La vBusiness is hosted by Adam Frisby’s and James Stalling’s new venture, SimHost.  We have been delighted with the service we’ve received in getting our new region moved in and set up, and would highly recommend SimHost for anyone seeking a reasonable, fast turnaround hosting option.

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Categories: Avatar · Black Dress Technology · Content · Fashion Research Institute · IBM · OpenSim · Shengri La · Virtual World · apparel industry · avatar apparel · design · fashion
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Rescheduled Ode Hunt for Wednesday, January 21, 5 pm SLT

January 19, 2009 · Comments Off

Courtesty of SL’s bumps and pains over the past weekend, the second Ode butterfly hunt has been rescheduled for this Wednesday, January 21, at 5 pm SLT. Join us on the lovely islands of Shengri La for the only five sim Ode butterfly hunt. With any luck, the grid will cooperate and we can all hunt butterflies! See you there!

Categories: Black Dress Technology · Fashion Research Institute · Shengri La · Shenlei · Virtual World · art · avatar apparel · design · fashion · micronation · secondlife
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Fashion Research Institute Announces New Board Member

June 23, 2008 · Comments Off

 

NYC, NY, June 23, 2008 – Fashion Research Institute, Inc. (FRI) has added a new member, Linda E. Amuso, to its Board of Directors.

 

Linda E. Amuso is president of Radford Surveys + Consulting, an Aon Consulting Company.  For 20 years, her practice has focused on executive and equity compensation strategies in the high technology and life sciences industries, working directly with senior management and Boards of Directors.  She is a frequent speaker on compensation and corporate governance issues.

 

Amuso has been responsible for building Radford’s consulting business and expanding the firm’s services globally.  In 1993, she co-founded iQuantic, Inc. (acquired by Buck Consultants in 2001), and was instrumental in building the organization into a national compensation consulting business.  She also led the expansion of iQuantic’s business into the life sciences industry, offering consulting and survey support.  At Buck Consultants, she held a number of leadership positions including Western Region Compensation Practice Leader, National Leader for the Biotechnology Sector, and Northern California Market Leader.

 

Amuso holds a bachelor of science from Ithaca College and a master of arts in industrial and labor relations from Cornell University.  She is based in San Francisco.

 

“Linda offers FRI a valuable combination of leadership, experience, and expertise.  She will further help our Board position the company for tremendous success in the highly competitive and volatile software industry,” said Shenlei Winkler, FRI’s CEO.

 

FRI’s board also includes Winkler; Theodore Buyniski, SVP, Radford Surveys & Consulting; Richard Fine, Ph.D., Founder, BioPredict; and Jeffrey Safran, President, Antares Information Technology, Inc.

 

Fashion Research Institute conducts research into technology-based initiatives and develops emerging technologies to sweepingly overhaul traditional fashion industry practices and methodologies.  FRI’s mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders.  FRI maintains Shengri-La, a five-island complex in Second Life, and an OpenSim complex.  FRI is an IBM business partner, and has been working closely with top IBM architects and researchers over the last year to develop its virtual-worlds-based product design solution.

 

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Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · fashion
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Introducing OpenSim Shengri La Dream

June 17, 2008 · 1 Comment

First View of Shengri La Dream

First View of Shengri La Dream

Shengri La Dream emerged from the protosphere over the weekend and landed next to Shengri La Spirit.  I show the first views of Dream, which will be used to develop content and to push on the inventory aspects of OpenSim. 

One of the first things I’ll be doing is dumping in a lot of my textures that I’ve developed over the past three years so we can start to develop a reasonable sized avatar inventory.  Then I’ll start developing a range of mesh garments, skins and of course, prim-based content such as jewelry, shoes, and other attachments.

This will allow us to find the functional limit of OpenSim and start getting some performance benchmarks as I build out and add to my inventory.

Looking at Spirit from Dream

Looking at Shengri La Spirit from Shengri La Dream

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · secondlife
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Raving in Shengri La, This Saturday!

June 10, 2008 · Comments Off

Ravin' in Shengri La at Midsummer!

Join us in Shengri La on Saturday, June 14th, from 6pm to 9 pm SLT for an early Midsummer’s Night Eve Rave.  DJane Qee Nishi will perform her usual magick.  Dress as your favorite fae, faerie, elf, pixie or other otherworldy and magickal creature and come prepared to rave on!

Categories: Blogroll · Fashion Research Institute · Shengri La · art · fashion · micronation · secondlife
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Beautiful People….

June 4, 2008 · Comments Off

Collaborators (and others) take note: the Fashion Research Institute has made available new resident avatar kits in the welcome area of our corporate sim complex in Second Life tm Shengri La. The Departure Ruth to Ruthless kits are currently only available for femme avatars, and include hair, a choice of shapes, a choice of skins, jewelry, shoes, and several outfits as well as a basic avatar overrider set.   Choice from five skins; five shapes; four hair colors.  Included is jewelry, several outfits per set, matching shoes, and various and sundry accessories.  Each makeover kit is available for a mere $0L.  Yes, free. 

Men’s kits to follow.  Women’s avatar makeover kits available by following this SLurl.   While you’re there, make sure you check out our resident (and visiting) artists’ exhibits.

Categories: Blogroll · Fashion Research Institute · Shengri La · fashion · micronation · secondlife
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Shengri La Spirit

May 20, 2008 · 4 Comments

An early view of the 40,000+ prim build on the collaborative OpenSim, Shengri La Spirit, built by the Fashion Research Institute on the IBM-hosted OpenSim platform.

I’ve had requests from people to enter Spirit.

Spirit is a closed research build. This means that we are only letting people from our Fashion Research Institute-IBM development team into the sim. It’s a very short list of people with permission and access. Less than seven, in fact, and we call them out in this blog.

But because so many curious people want to see what Spirit looks like, I present to you this machinima. I have many talents. Machinima, pretty clearly, isn’t one of them.

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · fashion · secondlife
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Raving Utopian Lunatics and Ode Hunters…

May 20, 2008 · 1 Comment

To round out our festivities this week (new artists, a few moves around the sims), we hosted a five-sim wide Ode Hunt and one of our (now legendary) Raves for our IBM collaborators. 

DJane Qee Nishi is Up! Up! Up!

Monarch Wings Everywhere!

The hunt for Ode-containing butterflies was a real delight to watch.  Five sims, with green dots spasming all over them, and getting tangled up with the butterflies already in place in Shengri La – well worth the price of admission.  I stood atop the Bridge of Dreams and watched it all.

Monarch Me And Rez in His Ghod Suit
 

Utopian Chestnut Rau Waves Her Wings

Later, when we finally wound the hunt down, we opened the Monarch Rave.  Attendees threw themselves into the spirit of things, with attendees in outfits from the everyday to the wildly exotic. 

Calli Looking Lovely

The particle effects were fierce, the DJane fab, and in short, a great time was had by all. Our next Rave is Saturday, June 14th: A Midsummer’s Night Dream.  See you in Shengri La!

Particle Madness 

DJane Qee Nishi

Kate Nicholas Shakes a Wing

Butterflies, Bees and Wild Things, O My!

 

Particles Are Up! Up! Up!

Sez Zebelin Gets Wild

Garythegoat is a Dragon That Flies…a Dragonfly?

Pretty Flowers Are Up!

Ravers Match The Particles!

Our Particle Bill Is Stupefying (We’re Told)

 Flower Bells and Mushrooms

Categories: Blogroll · Fashion Research Institute · Shengri La · art · fashion · micronation · science · secondlife
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Where’s Your Data?

May 16, 2008 · Comments Off

I’ve received several comments with wild-eyed claims and various anecdotes about OpenSim, including a recent one about a simulator with a build of 100,000 prims. Folks, this entry is for you.

While I’m waiting for Spirit to be groomed and tweaked and made ready for my next assault, I’m going to take the opportunity to talk about why we’re doing what we’re doing.  The Fashion Research Institute didn’t actually set out to be alpha testers of open source code. 

As CEO of the Fashion Research Institute, I’ve done my due diligence about virtual worlds. I personally have explored all of the virtual worlds out there in the last year of developing the Fashion Research Institute, and our virtual world-based product design and development technology solution.   But after a hot-eyed tour of the many virtual worlds out there: Blue Mars – stunningly beautiful.  World of Warcraft - lots of users.  Stardolls? Shopping for the tween set…and the many other worlds out there…it became crystal clear that none of the existing virtual worlds was going to be what we needed for our solution.  

These virtual worlds all had issues, not least of which is that most of them are games.  Entertainment for the marketing demographic of choice, which means we can’t use it for our solution - the Fashion Research Institute isn’t serving the media and entertainment industry.  We’re building an enterprise-ready virtual world-based technology solution. 

There’s nothing playful about it, unless you regard business like Edith Wharton: “He had the Saxon love of games, and the best game of all was business.”  We’re in business in the apparel industry, and part of our business demands that we have an appropriate platform.  As I’ve reiterated at my many talks, the real value proposition for virtual worlds isn’t in marketing or serving the consumer base.  It’s in helping enterprises succeed at their business by using virtual worlds to enable their work flow – at which point, the consumers will follow.

The Fashion Research Institute was facing a dilemma.  Second Life tm has graphic quality that is ‘good enough’, and a richly immersive experience.  But Linden Labs’ tm Terms of Service agreement alarms me as an entrepreneur.  It’s fine for individuals, but an enterprise that is serious about their business information and intellectual property would never allow their proprietary information to sit on a Linden Lab server. 

And then, OpenSim was presented to me as an option.  It was an option that was ringed and garnished with a lot of cautious warnings like ‘well, you know, this is very alpha code’, and so on.  And at the point where I first went in, in October of 2007, it really was quite rocky.  But it was also very clear that it was our future, and I’d better embrace it.

And to that end, I had my people set up the first of our OpenSims, and we started playing with them.  I now have the abandoned ruins of four or five OpenSims laying about on my boxes, and of course, Shengri La Spirit alive and well on an IBM-hosted Blade.

Fast forward to where we are now: testing the code.  And, I’d like to think, doing a service to the OpenSim community, and in the spirit of open source, making our data available for everyone to see and use, in the form of this blog, and feedback from Kurt, Sean, Dale, and Zha into the community.  Open source means just that: being open about what you are doing, and showing your work.  Being transparent about it, so everyone can benefit. 

For example, I’ve had a lot of technologists tell me that the prim limit in OpenSim is arbitrary.  I am first and foremost a visual learner – I like to look and see for myself….and that means actually seeing the  performance limitations for substantive builds.  Now, it is true, I could have just asked my IBM team to create a script that would have rezzed prims in a loop till the system ground to a halt.  It wouldn’t really have impressed anyone, particularly those who write loops. And we wouldn’t have learned anything in the process – a machine cannot alpha test because it isn’t human and it does not have the sensitivity to learn from the experience.  All it would have done is dumped in as many prims as it took to grind the machine to a halt. 

But having a server full of prims, with no active observer, or worse yet, an observer who is unable to log and report what she observes, really doesn’t serve any useful purpose.  You can’t actually learn where the FUNCTIONAL prim limit is – you know, the one where the overall user experience degrades to the point it becomes unacceptable to the human user – a clearly human condition that a program can never identify. 

So we’re building out to find and push the functional prim limit, on a specific box, and we’re benchmarking the performance of that machine, with the given installation, and with a lot of user parameters being fed back.  I make no secret about the fact that we’re performance tuning as we go along; that we are not yet pushing textures, inventory, scripts, or a range of other parameters (that’s coming, soon enough).  We’re systematically focusing on prim limits first, which in our case is a human-created substantive build that uses primitive-based objects, including basic system, tortured system, sculptured or flexible primitives.

And we’re going to keep running out onto the ice until we fall through, at which point we will know where the functional prim limit is, for this set of parameters, and we’ll push it further.  When we find that functional prim limit based on our parameters, tuned for the IBM Blade hosting it, we will have a benchmark, which we will share so that the OpenSim community also has that benchmark. 

And this is why Spirit is so important.  Benchmarking performance, and sharing our data.  If you, my reader, have done something awesome with your OpenSim and you haven’t shared your data….well, anyone can SAY they did something.  But in the Spirit of scientific exploration, if you haven’t shared your data, you’ll forgive me if statements about ‘what you did in your OpenSim’ aren’t received as anything more than your marketing material to be circular filed. This is an open source community effort, and in that Spirit, I’d ask you, “Where’s your data?”

I’m not clearing space on my calendar to beat on Spirit because I love games or alpha testing.  I’m doing it to move the platform forward, because alpha testers who can actually test and provide worthwhile feedback are tough to find.  And I’m talking about our work because I feel strongly that the results of my alpha testing are important to the community as a whole, and that there are some very dedicated and capable people out there who will grab the results of what the Fashion Research Institute is doing in our collaboration with IBM, and run with them. 

Personally, I cannot wait to see the results.  Thank you again, to all of the dedicated open source & OpenSim supporters, coders, programmers and technologists who share their work openly and publicly.  You rock.

Categories: secondlife
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The Prims Abuser – Gore Suntzu’s Swirly Thingies Exibition

May 14, 2008 · 1 Comment

The Fashion Research Institute is pleased to host Gore SunTzu’s sculpture exhibit in our corporate office at Castle Queen Pea in Shengri La Peace.  Please visit his opening, Thursday May 15, from 4-6 PM SLT.  If you can’t make it then, his show will be up through June 15th.  I do hope you’ll visit his show in Shengri La Peace.

The Prims Abuser – Gore Suntzu’s  Swirly Thingies Exibition, in his words:

From 15 of May to The 15 of June

Reception (mean i will be there if u wanna come and say Heyya!) : Thursday 15 4-6 PM SLT

And now for (..bore you some more) your joy… some lines about my abuses and me:

My  abuses are unreal prims sculpture made with sculpties , and with some lil scripting to make them alive, the best word i can use for describe them is “pulsating”, they have a meaning? boh i dont know, but if the music is nice, the moon is full sometime can happen that they catch the mood of the ppl that are looking at them.

Artist Statement (iz serious stuff really..)

I never considered myself the artistic kind of man, Secondlife helped me discover this side of myself.

I don’t know if what i do can be considered art , for me is more an act of exploration looking for a a symmetrical dynamic movement, a metaverse heartbeat.
It  all start with a prim  abused , that’s why i call them prims abuses (but don’t worry  most of the times they don’t complain, to tell you the truth i believe they like it), than i look what happen.
I never start with a plan in mind, i believe that the prim know by itself where to go. (kai this line is sily lol)

I believe this is a good example how powerful Second Life can be ( and i hope this will not change in the future).
Without this place well i hardly imagine myself, in the quest of tryn to explain the meaning of my “art”.

and for finshing a quote that make all the note more intellectually appropriate

The object of art is to give (Second) life a shape.
William Shakespeare

Categories: secondlife
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