Fashion Research Institute's Shengri La

Entries tagged as ‘fashion’

Avatar Apparel Internships in OpenSim with Fashion Research Institute

December 15, 2009 · Leave a Comment

Applications are being accepted for Winter 2010 internships with the Fashion Research Institute.

These internships will begin January 25th and run until April 30.  Interns are expected to commit a minimum of 6-8 hours a week to the internship, with formal training sessions provided on Monday evenings from 6-9 pm ET.  Interns must commit to being present at these training sessions.  Instruction is provided only in English.

At the end of their internships, interns’ work will be presented in a virtual fashion runway show, with models which the interns will style from hair to shoes.  All interns will complete their internship with Fashion Research Institute with a completed collection of avatar apparel including concept boards to product ads, which may be added to their portfolio. A final presentation of their work will be created.  Our Summer interns’ runway show can be viewed here.

Requirements:

Interns must provide their own Internet access and computer hardware and software sufficient to allow them access to the Institute’s classroom and facilities in FRI’s OpenSim Shengri La regions.  Interns must have experience with and access to Photoshop (not provided). Interns must have a ScienceSim avatar account (available free).   Interns must also have a Skype account (free) with access to it during training periods.

Applicants must be currently enrolled in design school. Some design experience and background is required; these internships are largely not suitable for freshmen.  Internships begin January 25th.

To apply, send your resume with 1-2 fashion images you have sketched or illustrated along with contact information to admin @ fashionresearchinstitute.com.  Deadline for application is January 15th.  We accept applications until the internship slots are filled.

Categories: Avatar · Content · Fashion Research Institute · OpenSim · ScienceSim · Shengri La · Shengri la Marketplace · Shenlei · Virtual World · apparel industry · art · avatar apparel · design · education · fashion
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OpenSim Supporters from IBM and Microsoft Rave On in Shengri La

June 15, 2008 · 1 Comment

If you couldn’t make it last night, you missed a great large-scale immersive 3D event in virtual worlds in the Fashion Research Institute’s Shengri La sims in Second Life.  Over and above the fact it was another one of our typically cool, visually compelling rave parties with a fantastic music stream laid down by DJane Qee Nishi, what made last night particularly interesting was that we had OpenSim supporters and developers from both my technology partner, IBM, and from Microsoft and its partners. 

Not unlike pounding the first stake in the transnational American railroad system, this casual social gathering stands as a critical point in the evolution of the open source OpenSim development movement. 

Of course, for those of us who were there, we enjoyed the excellent tracks laid down by Qee, the fantastic outfits so many attendees put together, the witty repartee and occasional innuendo without being deeply impressed with the historical significance of the event.  The usual IBM partiers were joined last night by developers and OpenSim supporters from Microsoft and one of Microsoft’s partners, G-Squared.  G2 Proto (Kyle Gomboy – as mentioned in Tish Chute’s article on her UgoTrade blog) was kind enough to stream the event, live, from Shengri La to Snowcrash TV.  Kyle will have clips of the event available sometime later, so even if you couldn’t be there last night, you can see what you missed.  Plus, of course, snaps of some of the attendees…

DJane Qee Nishi is UP!

Garythegoat Raving in Style

Need…More….Particles

 

G2 Proto Looks Shocked
(But check out those wings!)

Chestnut & Zha Ravin’ in the Air

Calli’s New Wings

Script Wizard Dale & Harper

Blank Cleanslate, IBM OpenSim Island Manager

Various Ravers~!

A Greener Solution

Utopians Midrave: Rez, Chestnut, Calli, Zha, and Me

Go, Jess!

Awesome Rave Outfit!

Minions or Baby Junques? You Decide!

Ravers Raving on

Scientist Troy McLuhan Performs WaveLength Experiments

Michelle Has Great Wings

Frequent Raver Kate Nicholas and RobinG from G-Squared Rave on!

 A Nice Array of Wings

Rose Queen in a Prim & Proper Frock

Woo Hoo! Blue!

Ravers Eva Bellambi and Kate Nicholas

Another Fashionably Attired Raver

Raving Hip Hopper!

A Very Cool Outfit

A great time was had by all. Here’s to a bright future for OpenSim, and the day we hold our first rave in our IBM-hosted OpenSim.  Get your Avatars ready, cause it’s coming, just a matter of time.

Hope you can join us next time, when we host the SteamPunk Rave in Shengri La! 

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · art · fashion · micronation · science · secondlife
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Raving in Shengri La, This Saturday!

June 10, 2008 · Comments Off

Ravin' in Shengri La at Midsummer!

Join us in Shengri La on Saturday, June 14th, from 6pm to 9 pm SLT for an early Midsummer’s Night Eve Rave.  DJane Qee Nishi will perform her usual magick.  Dress as your favorite fae, faerie, elf, pixie or other otherworldy and magickal creature and come prepared to rave on!

Categories: Blogroll · Fashion Research Institute · Shengri La · art · fashion · micronation · secondlife
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Beautiful People….

June 4, 2008 · Comments Off

Collaborators (and others) take note: the Fashion Research Institute has made available new resident avatar kits in the welcome area of our corporate sim complex in Second Life tm Shengri La. The Departure Ruth to Ruthless kits are currently only available for femme avatars, and include hair, a choice of shapes, a choice of skins, jewelry, shoes, and several outfits as well as a basic avatar overrider set.   Choice from five skins; five shapes; four hair colors.  Included is jewelry, several outfits per set, matching shoes, and various and sundry accessories.  Each makeover kit is available for a mere $0L.  Yes, free. 

Men’s kits to follow.  Women’s avatar makeover kits available by following this SLurl.   While you’re there, make sure you check out our resident (and visiting) artists’ exhibits.

Categories: Blogroll · Fashion Research Institute · Shengri La · fashion · micronation · secondlife
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Where’s Your Data?

May 16, 2008 · Comments Off

I’ve received several comments with wild-eyed claims and various anecdotes about OpenSim, including a recent one about a simulator with a build of 100,000 prims. Folks, this entry is for you.

While I’m waiting for Spirit to be groomed and tweaked and made ready for my next assault, I’m going to take the opportunity to talk about why we’re doing what we’re doing.  The Fashion Research Institute didn’t actually set out to be alpha testers of open source code. 

As CEO of the Fashion Research Institute, I’ve done my due diligence about virtual worlds. I personally have explored all of the virtual worlds out there in the last year of developing the Fashion Research Institute, and our virtual world-based product design and development technology solution.   But after a hot-eyed tour of the many virtual worlds out there: Blue Mars – stunningly beautiful.  World of Warcraft - lots of users.  Stardolls? Shopping for the tween set…and the many other worlds out there…it became crystal clear that none of the existing virtual worlds was going to be what we needed for our solution.  

These virtual worlds all had issues, not least of which is that most of them are games.  Entertainment for the marketing demographic of choice, which means we can’t use it for our solution - the Fashion Research Institute isn’t serving the media and entertainment industry.  We’re building an enterprise-ready virtual world-based technology solution. 

There’s nothing playful about it, unless you regard business like Edith Wharton: “He had the Saxon love of games, and the best game of all was business.”  We’re in business in the apparel industry, and part of our business demands that we have an appropriate platform.  As I’ve reiterated at my many talks, the real value proposition for virtual worlds isn’t in marketing or serving the consumer base.  It’s in helping enterprises succeed at their business by using virtual worlds to enable their work flow – at which point, the consumers will follow.

The Fashion Research Institute was facing a dilemma.  Second Life tm has graphic quality that is ‘good enough’, and a richly immersive experience.  But Linden Labs’ tm Terms of Service agreement alarms me as an entrepreneur.  It’s fine for individuals, but an enterprise that is serious about their business information and intellectual property would never allow their proprietary information to sit on a Linden Lab server. 

And then, OpenSim was presented to me as an option.  It was an option that was ringed and garnished with a lot of cautious warnings like ‘well, you know, this is very alpha code’, and so on.  And at the point where I first went in, in October of 2007, it really was quite rocky.  But it was also very clear that it was our future, and I’d better embrace it.

And to that end, I had my people set up the first of our OpenSims, and we started playing with them.  I now have the abandoned ruins of four or five OpenSims laying about on my boxes, and of course, Shengri La Spirit alive and well on an IBM-hosted Blade.

Fast forward to where we are now: testing the code.  And, I’d like to think, doing a service to the OpenSim community, and in the spirit of open source, making our data available for everyone to see and use, in the form of this blog, and feedback from Kurt, Sean, Dale, and Zha into the community.  Open source means just that: being open about what you are doing, and showing your work.  Being transparent about it, so everyone can benefit. 

For example, I’ve had a lot of technologists tell me that the prim limit in OpenSim is arbitrary.  I am first and foremost a visual learner – I like to look and see for myself….and that means actually seeing the  performance limitations for substantive builds.  Now, it is true, I could have just asked my IBM team to create a script that would have rezzed prims in a loop till the system ground to a halt.  It wouldn’t really have impressed anyone, particularly those who write loops. And we wouldn’t have learned anything in the process – a machine cannot alpha test because it isn’t human and it does not have the sensitivity to learn from the experience.  All it would have done is dumped in as many prims as it took to grind the machine to a halt. 

But having a server full of prims, with no active observer, or worse yet, an observer who is unable to log and report what she observes, really doesn’t serve any useful purpose.  You can’t actually learn where the FUNCTIONAL prim limit is – you know, the one where the overall user experience degrades to the point it becomes unacceptable to the human user – a clearly human condition that a program can never identify. 

So we’re building out to find and push the functional prim limit, on a specific box, and we’re benchmarking the performance of that machine, with the given installation, and with a lot of user parameters being fed back.  I make no secret about the fact that we’re performance tuning as we go along; that we are not yet pushing textures, inventory, scripts, or a range of other parameters (that’s coming, soon enough).  We’re systematically focusing on prim limits first, which in our case is a human-created substantive build that uses primitive-based objects, including basic system, tortured system, sculptured or flexible primitives.

And we’re going to keep running out onto the ice until we fall through, at which point we will know where the functional prim limit is, for this set of parameters, and we’ll push it further.  When we find that functional prim limit based on our parameters, tuned for the IBM Blade hosting it, we will have a benchmark, which we will share so that the OpenSim community also has that benchmark. 

And this is why Spirit is so important.  Benchmarking performance, and sharing our data.  If you, my reader, have done something awesome with your OpenSim and you haven’t shared your data….well, anyone can SAY they did something.  But in the Spirit of scientific exploration, if you haven’t shared your data, you’ll forgive me if statements about ‘what you did in your OpenSim’ aren’t received as anything more than your marketing material to be circular filed. This is an open source community effort, and in that Spirit, I’d ask you, “Where’s your data?”

I’m not clearing space on my calendar to beat on Spirit because I love games or alpha testing.  I’m doing it to move the platform forward, because alpha testers who can actually test and provide worthwhile feedback are tough to find.  And I’m talking about our work because I feel strongly that the results of my alpha testing are important to the community as a whole, and that there are some very dedicated and capable people out there who will grab the results of what the Fashion Research Institute is doing in our collaboration with IBM, and run with them. 

Personally, I cannot wait to see the results.  Thank you again, to all of the dedicated open source & OpenSim supporters, coders, programmers and technologists who share their work openly and publicly.  You rock.

Categories: secondlife
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MOAR Prims! 41,802 prims in IBM OpenSim Shengri La Spirit

May 14, 2008 · 3 Comments

Sunset over IBM OpenSim Shengri La Spirit

I got a little excited about planting the island on the southeast corner of Spirit, and before you know it, I ended up with 41,802 prims.  I honestly meant to have more self control.  But, it didn’t work out that way.

Ooo!

Spirit was a trooper and performed valiently, although I did notice that she was a little laggy towards the end, and didn’t really want to have anything to do with terraforming, especially not the smooth tool.

41,802…nice number.

Dumping stuff out of inventory wasn’t a problem, other than the one about how a prim or an object gets buried up to its center point in the ground.  It’s not as bad as when your legs are suddenly bent at odd angles because of the terrain physics. 

I would love to see a better basic set of animations for the basic avatar. I really do miss my AO, but at least if the basic walk animation didn’t so closely resemble the stride of a chicken, it mightn’t be so bad. 

Showing the small island

I was told that attachment points are now persistent.  I guess we’ll see.  If they truly are, then I’ll likely slack on dumping in content to Spirit and start focusing on, well, hair.  And shoes.  Shoes and hair.  And jewelry.  And maybe a nice matching handbag.  It would be nice if the attachments themselves were persistent but I guess little steps for tiny feet.

Meditation spot on IBM OpenSim Shengri La Spirit

Teravus, I totally forgot to get the sim stats until long after I had logged for the day. Sorry about that,  I’ll try to remember tomorrow when I go in to build.

Mushrooms and grass

Today was a pretty good build though, overall. I finished off the corner of the sim, and started looking at the northeast corner. I have a plan in mind for a relatively complicated gazebo and some plantings.  We’ll see how it goes.

Final count for today’s efforts: 41,802 prims.

 

 

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · fashion · secondlife
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Fashion Research Institute Announces Formation of Black Dress Technology Subsidiary

April 8, 2008 · 4 Comments

Fashion Research Institute Announces Formation of Black Dress Technology Subsidiary

 

NYC, NY, April 08, 2008 – Fashion Research Institute, Inc. (FRI) has launched a subsidiary, Black Dress Technology (Black Dress), to develop an end-to-end enterprise solution for virtual-worlds-based product design for the fashion industry in conjunction with IBM, FRI’s technology partner.

 Black Dress will provide a virtual world experience specifically developed for apparel and accessory designers.  This virtual world, expressly created as a product design environment, will offer a fundamentally new work flow addressing critical issues facing the fashion industry, such as ensuring manufacturability of designs and decreasing substantial sample costs by up to 60%.  In addition, this “green” solution reduces the carbon footprint of the fashion industry.  Users of the Black Dress solution will ultimately be able to enter a virtual world, receive training on the systems, and take a design from concept to prototype – with every step short of actual manufacturing being done virtually.  

 Black Dress will offer an IBM-backed and -developed enterprise solution providing a simpler and more intuitive user interface than currently existing products, apparel-industry-oriented software, and scalability for businesses of all sizes.  Users of the technology could see sample creation costs decreased by 60% and time to market cut by as much as six weeks per collection.  Additionally, management and executive staff can have access to real-time business statistics so they can make immediate, informed decisions. This technology solution was showcased in the IBM booth at the National Retail Federation Show in January 2008.  

 A mid-sized design house implementing a Black Dress Technology solution could save millions a year in sample costs and dozens of weeks of development time, enough to put into development and production one full collection or two mini-collections.  This, in turn, could allow this company to generate additional tens of millions a year in gross revenue.

 Black Dress’s board currently includes Jeffrey Safran, president, Antares ITI; Richard M. Fine, Ph.D., principle, Biopredict; and Theodore Buyniski, Esq., SVP, Radford.  Black Dress is also being overseen by FRI’s CEO, Shenlei Winkler.  Winkler brings more than 20 years of fashion experience and has designed both virtual world and real world fashion with annual sales of more than $30 million.  The roster of Black Dress Technology officers has not yet been announced.

 “Black Dress will be competing in a $1.7 trillion global industry, where the rapid turnover of in-house IT systems clearly tells us there’s a huge need for an improved solution.  We intend to deliver that solution, in a way that serves the unique needs of both the creative design staff and executive management.  In fact, we see our solution as finally allowing management to monitor and manage the previously unmanageable design process without disrupting the delicate creative process,” said Winkler.

 Black Dress’s parent company, Fashion Research Institute, conducts research into technology-based initiatives and develops emerging technologies to sweepingly overhaul traditional fashion industry practices and methodologies.  FRI’s mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders.  FRI maintains Shengri-La, a five-island complex in Second Life, and an OpenSim complex.  FRI is an IBM business partner, and has been working closely with top IBM architects and researchers over the last year to develop its virtual worlds-based product design solution.

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Categories: Fashion Research Institute · OpenSim · Shengri La · fashion · secondlife
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