Fashion Research Institute's Shengri La

Entries tagged as ‘Shenlei’

Rescheduled Ode Hunt for Wednesday, January 21, 5 pm SLT

January 19, 2009 · Comments Off

Courtesty of SL’s bumps and pains over the past weekend, the second Ode butterfly hunt has been rescheduled for this Wednesday, January 21, at 5 pm SLT. Join us on the lovely islands of Shengri La for the only five sim Ode butterfly hunt. With any luck, the grid will cooperate and we can all hunt butterflies! See you there!

Categories: Black Dress Technology · Fashion Research Institute · Shengri La · Shenlei · Virtual World · art · avatar apparel · design · fashion · micronation · secondlife
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Sysperia Poppy in the Small Gallery on Shengri La

November 16, 2008 · Comments Off

Sysperia Poppy Opens in Shengri La
Sysperia Poppy Opens in Shengri La

The Fashion Research Institute is pleased to host Sysperia Poppy in her exhibit in the Small Gallery on Shengri La.  Exhibit opens Sunday, November 16th, and the artist will be available to discuss her work at her opening from 5-6:30 pm SLT.  Please join us in Shengri La at the Small Gallery for this opening of Ms. Poppy’s work.

Artist’s Statement follows:

This collection ranges from a few favorite works from early 2007 all the way to the most recent of my art pieces.

This is an odd showing for me, as most of my recent shows have been erotic.  So I’ve collected these less on a basis of the evocative  and more on the basis of my own personal evolution in technique and persepective.

I’ve enjoyed putting together these works. I’ve made a conscious effort to showcase a constantly changing style.

I’ve put an emphasis on fashion as it is a dearly loved topic here…I am a fashion fan myself.

As for Art itself, I’ve done dozens of shows, beginning in early 2007. I have adhered blessedly to a fringe following. I have been covered in Exibart and many online publications, including SLNN.

My training is primarily photographic with a fine art touch.  This is why I enjoy not just captures themselves, but the enhancement and transformation of them via digital painting and other means.
I showed in Rinascimento Virtuale Firenze in Florence. Show still presently running.

As for this collection:

Those avatars appearing in these portrait works:

Cellside Unknown, Callipygian Christensen, Vaalith Jinn, Voshie Paine, Subversive Vavoom, Snowflake Chaika, Nova Sakigake and some works are of my own avatar.

The bottom floor is generally recent fashion works and popular ‘glamorous’ portraiting.

The mid level are some personal favorites of mine and does include some abstracted work. The top floor contains a few very recent atmospheric pieces taken on my home sim, Chosen Misery.

Not all are for sale, some have sold out as a limited work.

If you’ve any desire for futher information, I’m always happy to chat about art.

Sysperia Poppy,
Multi-Media Artist
Photographer
Portraist
Digital Painter

Categories: Fashion Research Institute · Shengri La · art · fashion · secondlife
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Little Tiny Fingers

November 9, 2008 · 7 Comments

One of our new avatar apparel designers, Misteria Loon, sent me a gorgeous gown she just finished designing and developing.  I enjoyed wearing it to Calli’s induction into the Museum of SL Photography  for a couple of reasons.  Not only was it very lovely and new, but I also know that the glamorous look was humanely achieved.   

As a designer and as the CEO of a company dedicated to reducing the environmental impact of the apparel industry, I am always deeply aware of the various inputs that the real life apparel industry requires which avatar apparel does not.  It’s a topic on my mind at this time of year in particular, when retailers are starting to display gorgeous beaded and embroidered sweaters and dresses just in time for the winter holidays. 

The holiday season is upon us with the shimmer of Christmas tree lights and the flicker of candlelight from menorrahs.  We love to wear special clothing at our most festive season of the year, because they connect us strongly to some of our deepest emotions about family and friends.  Such garments make us feel good – glamorous, sexy, or simply special.   All of which is wonderful, except for one thing…how these garments are manufactured.

Being immersed in the apparel industry, I quite often forget that most people outside of the apparel industry do not know how their clothing actually gets made.  They think that machines do it, like cars or airplanes get built.  Big robots move things around while some well-paid robot operator pushes buttons to get their glittery beaded sweater made.   That would be great, if only it were true.

Guess what?  That’s not how it works.

People make your clothes.  Not robots.  Not machines.  People.  I say this a lot in my talks, but it’s hard to make it sink in that people and their fingers make your clothing. These people may use machines but those machines are still primitive relative to the welding equipment that Detroit or Japan provides to make cars.  Ultimately, it’s one person bent over one machine, sewing piece after piece after piece.  And those glittery, wonderful sweaters and dresses that look so pretty when you wear them? Each and every one of those beads or sequins are hand-sewn, using age-old methods of single needle and thread or tambour embroidery.  One person, one pair of hands, 1 needle with thread, stitching each bead, one at a time.

What’s more, the actual hands doing the sewing, one stitch at a time, too often belong to people who in any developed country would still be in school. Not college, not middle school – grade school.  The people sewing, stitch by stitch by stitch, the beads and sequins onto your sweater that you may buy this year for $49.99 is often a child.  Not only is your sweater likely made by a young child, but it is often likely that that child is underfed and malnourished.  That child worked very long hours – 12 to 14 or more – with very few breaks of any sort.  The working conditions themselves are worse than anything people in developing countries would provide to their pets.   And quite often, if these children do not make their stitching quotas, they are brutally beaten with rubber hoses — because rubber hoses do not leave marks that can be seen by human rights auditors. 

Please keep that in mind – small weary fingers stabbing a needle frantically through cloth, trying desperately to complete her quota for the day so she doesn’t get beaten and (hopefully) will get fed – so you can look good at your holiday party.

In the apparel industry, designers love beads and sequins.  We love to show them on our garments.  When we design for runway, we send our garments out to reasonably well-paid sample makers, who also make up the garments, by hand, each stitch placed one at a time.  But the working conditions of the sample maker, who is usually an educated adult often in a developed part of the world, is very different from those of the child working in an overseas factory to make the sweater you will buy for $49.99.  When we as designers create a design for the mass market that features beads or sequins, we know that it will take lots of little tiny fingers to apply those beads and sequins. 

One of my colleagues coined the phrase ‘little tiny fingers’. As we were reviewing keep samples one day, she said to me that she loves the look of beads, but she won’t use beads or sequins on her designs because she can’t bear to think about the children who (probably) will ultimately make them. Not all designers will make that choice.  If we, as designers, are instructed by our employers to design beaded things, then we do it or lose our job.  It is as simple as that. We have a choice: design or get fired.  Most of us choose to design or we find a job where we aren’t asked to design those sorts of garments.  But whether or not we choose to keep our job and design the beaded garment, or to move to another job, that garment will ultimately be designed and the design sent to these overseas factories.  Little tiny aching fingers which don’t have a choice will manufacture the garments, which will then be sent to the retail store. 

You as a consumer also have a choice.  I am not saying you have to choose to give up your glitter and glamour.  You can always get your fantasy fashion kicks in Second Life for a tiny fraction of the cost of one of these real life garments, and you can rest assured that the designer of your garment is an adult being reasonably well compensated for the work. In the atomic world, your choices become more interesting and reflective of your own inner ethics landscape.  For instance, you can choose to buy the beaded sweater from a manufacturer that uses labor that contributes to human rights abuses.   But not all of these garments are manufactured using child labor, so you can also choose to educate yourself about which companies adhere to high labor standards.   You can buy a more expensive garment that is made in a factory where humane practices are followed.  You can choose to buy garments that use a less labor intensive technique such as a metallic yarn used in the knit, or a hot-transfer rhinestone pattern applied to the garment.  Or you can even buy a garment that is produced domestically, which will cost more, because the laborer producing it is paid a living wage.    

If you can afford one of these garments at all, perhaps it’s time for you to pay it forward and buy the sweater or dress sold by a company that gurantees that it does not use factories that support human rights abuses.  If you buy a sweater made using the less-labor intensive techniques, you may find it’s not as glamorous as the hand-beaded sweater.  But ask yourself: how beautiful will you feel in a garment manufactured in such an ugly way?

You do have a choice, which those little tiny fingers do not.  I hope you will make the humane choice.

Categories: Black Dress Technology · Fashion Research Institute · Shengri La · Shenlei · Virtual World · apparel industry · avatar apparel · design · fashion · secondlife
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Announcing the Shengri La Bird Sanctuary

October 21, 2008 · Comments Off

Sanctuary Entrance
Sanctuary Entrance

We have completed the new bird sanctuary behind the Shengri La Vintage Marketplace, and would like to invite all to visit our newest space, full of birds and butterflies, and a special garden of roses visitors may take away with them.

The sanctuary is particularly interesting because we now have more than 35 species of birds represented throughout the Second Life Shengri La complex.  Some of the birds are easily seen – the swans and other water birds tend to be very visible, whereas the songbirds (just like in real life) aren’t as easily noticed.  We’ve included a list of our species below – please visit us, and see if you can locate all of them!

Rare White Peacock, Standard Peacock, Western Gull, Black-headed Gull
Black-Tailed Gull, Spotted Owl, Hoot Owl, Barn Owl
Common Kingfisher, Belted Kingfisher, Snow Owl (male & Female)
Raven, Green Woodpecker, Great Horned Owl, Greater Flamingo
Caribbean FLamingo, Toco Toucan, Red-headed Woodpecker
Pileated Woodpecker, Grey Bat, Black Bat, Brown Bat
Mute Swan, Black Swan, Cardinals (male & female), Bald Eagle
Blue bird, Robin, Black bird, Blue Jay, Starling, Mallard Duck (Male & Female)
Peking Duck, Muscovy Duck, Hummingbird – Sky, Robin
Hummingbird Pumpkin, Hummingbird Silver, Crimson Topaz Hummingbird
Ruby-throated Hummingbird, Blue-throated Hummingbird
Violet Sabre Wing Hummingbird, Jamaican Swallowtail Hummingbird
Baltimore Oriole, and various Parrots

Fountain in the Shengri La Sanctuary

Fountain in the Shengri La Sanctuary

 

Sunset Falls over the Sanctuary

Sunset Falls over the Sanctuary

Overlooking the flamingoes in the pond

Overlooking the flamingoes in the pond

Looking towards the Western Gate

Looking towards the Western Gate at Moonrise

 

The Rose Garden Gone Wild

The Rose Garden Gone Wild

Categories: Fashion Research Institute · Shengri La · art · secondlife
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Fashion Research Institute Announces Selection of Avatar Apparel Designers in Shengri La

October 17, 2008 · 3 Comments

The Shengri La Vintage Marketplace for Emerging Avatar Apparel Designers

The Shengri La Vintage Marketplace for Emerging Avatar Apparel Designers

We are pleased to announce the acceptance of three new designers to the Shengri La Vintage Marketplace for Emerging Avatar Apparel Designers.  The three designers include Xand Nagy, Saiyge Lotus and Misteria Loon.  Xand and Misteria are apparel designers; Saiyge is a jeweler.  All three have very different styles, and we invite you to come explore these new designers, and return to see how their work evolves over the coming months.

Designer statements and images of their work follows.

Xand Nagy's Line in Second Life

Xand Nagy

Xand Nagy:  Designer’s Statement – I LOVE SL, for the creativity that so many people express here with sim design, virtual environments, sculptures, photos, AVs, and so many many things that either exist in the RL, or could NEVER exist in the RL (especially the latter).

I started designing because I was a penniless wanderer and I got tired of how freebie clothes looked. A friend staked me 200L which I used to bring in textures and I made my first dresses. I loved playing with flexis (ask me about my “dance-snakes…”) and dresses are probably the most fun thing to do with flexis, especially when you are dancing with them. All my creations are EXTENSIVELY tested for “dancability” (LOL) by ME and anyone else I can enlist.

I have a small store in the Dreamcatch Distillery in depo 10 but I am hoping that exposure here in the beautiful Shengri La Vintage Marketplace in gorgeous Shengri La will lead to bigger and better things for me and my line of clothing.

Red Chantilly Lace Dress by Xand Nagy  Photography by Callipygian Christensen

Red Chantilly Lace Dress by Xand Nagy Photography by Callipygian Christensen

Red Chantilly Lace Dress by Xand Nagy; Photography by Callipygian Christensen

Red Chantilly Lace Dress by Xand Nagy; Photography by Callipygian Christensen

 

 

Saiyge Lotus's Line in SL

Saiyge Lotus' line in Second Life

Saiyge Lotus: Designer’s Statement – My Rez Date is October 18th,  2006.   I am the creator/owner of Balderdash Jewelry.  I wouldn’t say that I got into making jewelry with alot of thought beforehand. I find the better work often channels itself in some form or fashion.  Mostly, I often start working with the main thought not of what I want the piece to be, but rather, what I -don’t- want it to be…. 

I grew up in a unique situation, surrounded with craftspeople and artisans. At an early age, I was exposed to a love of those who came before us, of having a profound respect for crafting something with your own hands, to appreciate the small things that often go unnoticed. To embrace being different.

I have never been drawn to the mass produced, cookie cutter types of jewelry…  The ultra “modern’ bits they usually sell in most upscale jewelery places.  The things I love are imperfect…they are old and tarnished with character.  I like to think that this comes out in my work here in Second Life. Here, it is all too easy to make the perfect things, the pristine things. It’s far harder to give things the feel of age, the patina of memory.  When I am making jewelry, I’m trying to infuse a general feeling of nostalgia into the prims themselves. I don’t know if I manage to do that, but I do try.

I think what I most like about Second Life is that I don’t have to focus on financial limitations in order to create something. There’s no worry about running out of paint, having the right adhesives or the correct equipment to do the work. As long as I can sit and torture prims, or create textures, I can get something done, I can go from start to finish and try to get the vision in my head out into the open where others can share it. That in itself, is worth more than I can ever possibly describe.

Saiyge Lotus Sunlight and Whiskey

Saiyge Lotus' Sunlight and Whiskey

 

Misteria Loon's Avatar Apprel Line in Second Life

Misteria Loon

 Misteria Loon: Designer’s Statement – Rezz Day 6/30/2007

I started designing fashion in August 2008.  That’s when I made my first dress (called Leotard) and established the ‘Pas De Deux’ line of fashion.  Pas De Deux is fantasy clothing or fashion for dancing.  I’d like to develop the line into fantastic, dreamy dresses, including some formal gowns for ballroom dancing.  My textures sometimes come from photographs of nature, flowers, trees, and even animals.  SL is a great space for creators.  We can use our imagination.  I recently made a pumpkin dress for Halloween that was written about in blog, and a Blue Fairy Dress, that was mentioned in another blog.  I also created a BonBon dress that is a bit unique with a round skirt.  The skirt is embellished with a few fun balls that are scattered on the inside.  Now, after just starting to create fashion, I am so very lucky and happy to have this opportunity to sell my creations for the next six months in the Shengri La Vintage Marketplace!

Misteria Loon

Misteria Loon

Categories: Black Dress Technology · Fashion Research Institute · Shengri La · art · avatar apparel · fashion · secondlife
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Gypsy Moon Rave on Shengri La, October 25th

October 12, 2008 · 1 Comment

 

Please join us on Shengri La on Saturday, October 25th for a Gypsy Moon Rave.  DJane Qee Nishi will be laying down the sets for us  from 6-9 pm slt.  Dress is your finest interpretation of the season – Gypsy, lunar, gypsy moon and whatever you feel fits into the theme! 

Please visit Shengri La to pick up a landmark and the usual grab bag of Gypsy Moon goodies. Or, just follow this SLurl to the event. See you there!

Categories: Fashion Research Institute · Shengri La · fashion · secondlife
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IBM Signs Services Agreement with Fashion Research Institute

October 9, 2008 · Comments Off

New York, October 9, 2008  –  IBM (NYSE: IBM) today announced it has signed a multi-million IBM Global Business Services agreement with the Fashion Research Institute (FRI)  to implement a first of a kind Virtual World Product Lifecycle Management (PLM) Enterprise System. 

Fashion Research Institute, headquartered in New York, NY conducts research into technology-based initiatives and develops emerging technologies to overhaul traditional fashion practices and methodologies. FRI’s mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders.  FRI maintains Shengri-La, a five-island complex in Second Life, and an OpenSim complex.   

“We’re proud to pioneer the first big business solution that leverages the OpenSim virtual world platform to address economies of scale.” said Shenlei Winkler, FRI. “The Fashion Research Institute understands how to design real world consumer goods using a virtual world environment, and IBM understands the scaling challenges of global enterprise. Taking on both simultaneously is a winning move.”

 

This virtual world enterprise solution, expressly created as a product design environment, will offer a fundamentally new work flow addressing critical issues facing the design industry, such as ensuring manufacturability of designs and decreasing substantial sample costs by two-thirds.   Users of this solution will ultimately be able to enter a virtual world, receive training on the systems, and take a design from concept to prototype – with every step short of actual manufacturing being done virtually.  

 

This first-of-a-kind system will allow fashion and consumer packaging designers to access and use 3-D tools with the Second Life client interface. In addition it will also connect to the OpenSim virtual world platform to create packaging and fashion products, provide efficient workflow queues, and allow groups with an interest in the product to collaborate and modify designs.  The program will also generate virtual product samples and accurate factory specifications that enable high quality product mass-manufacturing in the real world.

 

FRI will offer an IBM-backed and co-developed enterprise solution providing a simpler and more intuitive user interface than currently existing design-industry-oriented software including scalability for businesses of all sizes.  Users of the IBM-built technology could see product sample creation costs and time to market decrease dramatically. 

 

The initial proof-of-concept solution expected to go live in 2H09 will be piloted with up to 20 international design houses.  Ultimately this solution will be offered as a design service or enterprise installation, to creative industry design houses of all sizes globally.

 

“As the Fashion Research Institute continues to enhance the IT capabilities of the fashion and consumer packaged goods industries, IBM’s deep knowledge in product design, enterprise systems, and virtual worlds, will help FRI bring new market opportunities to the fashion world,” said Jeffrey Russell, IBM Global Business Services.  A design house implementing this solution could reduce dozens of weeks of design time, minimize the number of physical samples manufactured, and increase product manufacturing quality enough to put into development and production many additional collections”.

 

The initial agreement was signed in March 2008 but was expanded in August 2008 to include consumer package design.

 

 About the Fashion Research Institute

Fashion Research Institute conducts research into technology-based initiatives and develops emerging technologies to sweepingly overhaul traditional fashion industry practices and methodologies.  FRI’s mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders.  FRI maintains Shengri-La, a five-island complex in Second Life, and an OpenSim complex.  FRI is an IBM business partner, and has been working closely with top IBM architects and researchers over the last year to develop its virtual-worlds-based product design solution. For more information, please visit www.fashionresearchinstitute.com.

 

About IBM

For more information, visit www.ibm.com.

 

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Categories: Fashion Research Institute · OpenSim · Shengri La · avatar apparel · fashion · secondlife
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Raving in Second Life™ Shengri La Hope

August 28, 2008 · 1 Comment

 

Raving in Shengri La Hope

Raving in Shengri La Hope

This Saturday, August 30, 3pm SLT rave on with DJane Qee Nishi.  Theme is universal (interpret as you wish – science fiction, space odyssey, steam punk) in scenic Shengri La Hope.  Haute Dress is always welcomed but not necessary. 

Shengri La Hope 107, 140, 301, Saturday, August 30, 30 SLT.  See you there!

Categories: Black Dress Technology · Blogroll · Fashion Research Institute · Shengri La · fashion · science · secondlife
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Men’s Avatar Makeover Kits in Second Life™ Shengri La

August 24, 2008 · Comments Off

Ruth to Ruthless Men's avatar makeover kit

Ruth to Ruthless Men

The Fashion Research Institute is pleased to present a new avatar makeover kit for men in the Shengri La Welcome Area.  The kit contains shapes, skins, eyes, hair, an male avatar overrider, casual, formal and corporate clothing, shoes and boots and watches in silver and gold.

The makeover kit is provided free – buy the kit for $0L.  Contents do not transfer. Three hair styles in six shades and three skin tones are included in the kit, and some components are boxed. 

The full line of women’s makeover kits are also available in the Shengri La Welcome Area.  Visit Shengri La to move past your new resident look.   Ruth to Ruthless™, only in Shengri La.

Categories: Blogroll · Fashion Research Institute · Shengri La · fashion · micronation · secondlife
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Yay! Avatar Persistence Across Reboots and Relogs

August 21, 2008 · 4 Comments

OK, I’m not sure at what revision this happened, or who contributed the patch to do it….but last night, I logged in after working in OpenSim a bit in the morning…and discovered my prim hair still firmly attached to my head!  In a state of disbelief, I logged out and back in, to see if it was a fluke.  No, there was my hair, on my head, correctly placed.

Unconvinced, we rebuilt the region with the newest version of OpenSim code…I logged in…and there…was…my….prim…hair. Attached.  Correctly.  On my head.

Needless to say, this made me feel impossibly perky, since I can now proceed with the otherwise daunting task of attaching and adjusting all my other things like skirts, and jewelry, and shoes, and and and…

Behold: Hair.  Jewelry. Sunglasses.  Flexi Skirt.  Yay!

Categories: Black Dress Technology · Blogroll · Fashion Research Institute · OpenSim · Shengri La · fashion · secondlife
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