Tag Archives: virtual fashion

Our Accredited Course Through Buffalo State: FTT495 VIRTUAL FASHING

Our Avatar Apparel Design 101 course has been approved by Buffalo State University and will be offered for university credit the first time in June 2010 as FTT495 VIRTUAL FASHING.  The course is a 3 credit course taught during the Summer 2010 term and starts June 1 and runs till June 26.  Students register as non-matriculated students through Buffalo State University.  The credit they receive for this course may be transferred to other universities.

We will use our text book, Designing Dreams Ed. 2, which will be available on Amazon in April. We will meet virtually in our regions in ScienceSim. This is an accelerated course which meets daily for the full three week period.  Students are responsible for their own hardware and Internet access.  Students must also have a Skype account.

This is a fast-paced course which will take a beginning student through the process of avatar apparel design and merchandising.  Students should have good working Photoshop skills and know how to work with layers, brushes, styles, and effects.  Students will complete the course with a runway show of their work.  Students will be taught to develop avatar apparel using the patent-pending Black Dress Design development methodology.

Buffalo State University was founded in 1871 and has been part of the State University of New York educational system since 1948.  It is accredited by the Middle States Association of Colleges and Schools as well as various other accrediting institutions for selected programs.

For more information about registration, including a list of fees and tuition charges, please visit the Registrar’s page at the Buffalo State University web site.   For more specific information about FTT495, please visit the Summer 2010 schedule listing.

Patterning History: Preparing for the First (Ever!) Virtual World-Based Fashion Design Conference

As the conference organizers of the first ever virtual worlds-based conference specifically created just for the apparel industry, one of the interesting things about working on this conference is that everyone involved knows they are making history in presenting at this event.  Not only is this the first ever virtual worlds-based fashion design conference, but we have chosen to present this in OpenSim, which is an extensible virtual world platform.

There are a lot of firsts here:

* Content licensing for the architecture, graciously provided by Jon Brouchard of The Arch Network;

* Organizing 8 world-class, globally recognized speakers from the apparel industry who have agreed to pioneer into this brave new space;

* Completely developing 8 regions of premium content for the Conference

* Leveraging all of the mature Web 2.0 technologies in conjunction with an incredibly powerful emerging technology

* Presenting to a design conference to a global audience, where anyone with the ‘right’ combination of hardware and bandwidth can attend, free of charge to them.  They don’t need to travel or even to leave home!

* Defining the requirements for an event of this scope and developing a superb use case for industry conferences held in virtual worlds.

The team working on presenting this conference have been working diligently at preparing the regions and ensuring that everything works smoothly.  Shown here are images from the regions, which are open for visitors, and which will remain open after the conference.  Please remember that if you wish to attend, you must have a Skype account for telephony and a ScienceSim account for the actual conference.  You must also register; we will be processing registrations up till 10 pm on December 2nd.  You will receive a confirmation email with login directions for the audio portion of the conference late on December 2nd.

Please make sure you log in to ScienceSim in advance to acquaint yourself with the conference space, and to take advantage of the opportunity to customize your avatar.  Fashion Research Institute is providing two areas for this purpose.  The Quickstart region in Shengri La Spirit 01 enables visitors to quickly select from choices for both men and women as well as a complete ‘corporate’ avatar look.  The shopping region in Shengri La Spirit 22, where visitors can select from a wider array of clothing and other options in a full region.  Both regions may be easily reached from the initial login site by simply left clicking the touch boards placed at the initial log in site.

Everything in the conference regions are left or right click enabled, and there are ample ‘teleporters’ placed throughout the conference regions to enable easy movement.  There are 9 regions of interest, which include the conference region (Shengri La Thread)with auditorium and exhibits.  these exhibits include a poster session by Professor Suzie Norris of Southampton Solent; business services displays by Nolcha and Mythos Consultancy; and an exhibit by Fashion Research Institute.  Additional regions include shopping (Shengri La Spirit 22), intern work (Shengri La Spirit 21), an industrial design exhibit (Shengri La Pencil), an art region (Shengri La Spirit 00), the FRI virtual campus and library (Shengri La Spirit 01 and 02), and a virtual runway (Shengri La Spirit 10).  The historic large scale build Shengri La Spirit anchors the conference space and may be visited by all.

We would like to thank Mic Bowman and his coworkers at Intel Labs for collaborating with us on this project.  Their work has been instrumental in enabling the presentation of this conference for the benefit of a global audience fo fashion design students, designers, and educators.  We would also like to thank the Intel Corporation for providing hardware, hosting and ensuring visitors have appropriate bandwidth for the conference.

Please remember to register, and we’ll see you there!

Virtual Fashion Internships for Winter 2010

Virtual apparel is a burgeoning market.  In 2007, more than $2.6 billion dollars of virtual goods were sold in virtual worlds, games, and immersive spaces.  This figure is expected to double in 2010. Avatar apparel – clothing, accessories, and footwear worn by avatars – is a huge part of these sales.  Until now, there have been no programs specifically intended to help new designers become established in this area.

After more than 3 years of development, the Fashion Research Institute is pleased to announce 5 avatar apparel design internships to be conducted wholly in the immersive workspaces it maintains in OpenSim and Second Life.

The focus of the internship is to develop skills for virtual goods development, specifically apparel with a lesser focus on accessories and footwear.  The intent of the internship is to assist interns to develop private design practices where they can create and sell their virtual goods. Interns are provided with classroom space and creation space in FRI’s OpenSim regions, and store front space on the heavily trafficked Shengri La regions in Second Life.  Interns are taught using the patent-pending design methodology created by Fashion Research Institute, which is applicable to both avatar apparel and to their work developing physical apparel.

These internships will begin January 25th and run until April 30.  Interns are expected to commit a minimum of 6-8 hours a week to the internship, with formal training sessions provided on Monday evenings from 6-9 pm ET.  Interns must commit to being present at these training sessions.  Instruction is provided only in English.

At the end of their internships, interns’ work will be presented in a virtual fashion runway show, with live models which the interns will style from hair to shoes.  All interns will complete their internship with Fashion Research Institute with a completed collection of avatar apparel including concept boards to product ads, which may be added to their portfolio. A final presentation of their work will be created.  Our Summer interns’ runway show can be viewed here.

Requirements:

Interns must provide their own Internet access and computer hardware and software sufficient to allow them access to the Institute’s classroom and facilities in the immersive OpenSim and Second Life regions of Shengri La.  Interns must have experience with and access to Photoshop (not provided). Interns must have a Second Life avatar account (available free), and are solely responsible for any fees related to their Second Life account.   Interns must also have a Skype account (free) with access to it during training periods.

Interns who successfully complete the 12 week long program will receive a certificate of completion and may be eligible for admission into the Fashion Research Institute incubation program.

Applicants may be currently enrolled in design school or recent graduates. Some design experience and background is required; these internships are not suitable for freshmen.  Internships begin January 25th.

To apply, send your resume with 1-2 fashion images you have sketched or illustrated along with contact information to admin @ fashionresearchinstitute.com.  Deadline for application is January 15th.